![]() We've added some additional metrics beneath the video, because as the game is apparently running unlocked, figures such as average frame-rate are actually meaningful - on the PS4 side at least. Note in particular how scenes that switch between the TressFX-enabled Lara and the rest of the cast can see sudden switches in performance. Activity is far more interesting on the PS4 side though, with frame-rate varying from anything between 32fps to 60fps across our sample, with elements such as TressFX, depth of field and transparent alpha effects hitting frame-rate in a cumulative manner. On Xbox One, we see a lock at 30fps, with occasional dropped frames shifting results lower. For its part, performance on Xbox One is palpably lower - massively so judged by the numbers alone, but the experience itself is more consistent overall.įirst up, let's compare the two versions of the game running exact like-for-like footage via engine-driven cut-scenes. Deeper analysis reveals that PS4 frame-rates can vary significantly depending on the effects work at play, resulting in variable controller latency and some on-screen judder. Reports suggesting that the PS4 version of the game operates at a slick 60fps while the Xbox One game languishes at the console-standard 30fps are verified - up to a point. ![]() ![]() Factoring in the controversy surrounding the frame-rate differential between the two versions, we prioritised performance analysis in order to get our impressions to you as quickly as possible - and the results are going to make for uncomfortable reading at Microsoft. ![]() The unscheduled, early release this weekend of Tomb Raider: Definitive Edition on Xbox One and PlayStation 4 allowed us to get something of a head start on our upcoming Face-Off coverage. ![]()
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